Indiegogo: From Discovery to Devotion

An interesting project catches your eye quickly, but deciding to back it takes time. At Indiegogo, I led product design across iOS and Android to give people space to consider a campaign before contributing. I shaped the mobile experience around following interests, finding campaigns, saving projects, and returning for creator updates. The goal was to help people stay connected to ideas they cared about over time. On Android, we built the company’s first native app during the early days of Material Design. I partnered with engineering on flows, visuals, and motion, helping the product feel natural on both platforms.

What I Did

Lead Product Designer

Interaction & Visual Design

Prototyping & Research

iOS Team

2 iOS Engineers

1 Backend Engineer

Product Manager

Design (Me)

Android Team

2 Android Engineers

Product Manager

Brand & QA Partners

Design (Me)

Personal Discovery

Interests Shape the Starting Point

Interest Worth Saving

A Small Commitment to Come Back

A Reason to Return

Campaign Updates in One Place

Native on Both Platforms

Shared Logic, Familiar Interactions

A Foundation for Growth

Reusable Mobile Product Patterns

Indiegogo: From Discovery to Devotion

An interesting project catches your eye quickly, but deciding to back it takes time. At Indiegogo, I led product design across iOS and Android to give people space to consider a campaign before contributing. I shaped the mobile experience around following interests, finding campaigns, saving projects, and returning for creator updates. The goal was to help people stay connected to ideas they cared about over time. On Android, we built the company’s first native app during the early days of Material Design. I partnered with engineering on flows, visuals, and motion, helping the product feel natural on both platforms.

What I Did

Lead Product Designer

Interaction & Visual Design

Prototyping & Research

iOS Team

2 iOS Engineers

1 Backend Engineer

Product Manager

Design (Me)

Android Team

2 Android Engineers

Product Manager

Brand & QA Partners

Design (Me)

Personal Discovery

Interests Shape the Starting Point

Interest Worth Saving

A Small Commitment to Come Back

A Reason to Return

Campaign Updates in One Place

Native on Both Platforms

Shared Logic, Familiar Interactions

A Foundation for Growth

Reusable Mobile Product Patterns

Indiegogo: From Discovery to Devotion

An interesting project catches your eye quickly, but deciding to back it takes time. At Indiegogo, I led product design across iOS and Android to give people space to consider a campaign before contributing. I shaped the mobile experience around following interests, finding campaigns, saving projects, and returning for creator updates. The goal was to help people stay connected to ideas they cared about over time. On Android, we built the company’s first native app during the early days of Material Design. I partnered with engineering on flows, visuals, and motion, helping the product feel natural on both platforms.

What I Did

Lead Product Designer

Interaction & Visual Design

Prototyping & Research

iOS Team

2 iOS Engineers

1 Backend Engineer

Product Manager

Design (Me)

Android Team

2 Android Engineers

Product Manager

Brand & QA Partners

Design (Me)

Personal Discovery

Interests Shape the Starting Point

Interest Worth Saving

A Small Commitment to Come Back

A Reason to Return

Campaign Updates in One Place

Native on Both Platforms

Shared Logic, Familiar Interactions

A Foundation for Growth

Reusable Mobile Product Patterns

Problem

People ran into campaigns through shared links or a quick browse, but finding something interesting did not mean they were ready to back it immediately. Once they closed the app, that project could easily be forgotten.

Backers needed a simple way to keep track of projects they liked. Campaigners needed to stay connected with those interested people. Our challenge was to link those needs through a mobile experience that stayed useful before and after someone contributed.

Design Constraints

Mobile visits were short, but crowdfunding decisions take thought. A campaign had to show its story, funding progress, timing, and perks without crowding a small screen.

  • Make discovery easy to scan: lead with imagery and show the funding status clearly.

  • Keep preferences light: let people pick a few favorite categories without slowing down their first visit.

  • Respect attention: give creator updates a clear home and keep notification settings simple.

  • Share product logic while respecting each platform: keep iOS patterns familiar while developing Android patterns during the early Material era.

  • Keep the first Android release focused: work with product and engineering to balance scope and interaction polish.

Concept

The main idea was a simple loop: follow categories, discover campaigns, save or contribute, get updates, and return. Each step gave the next visit a clear reason.

Following a category set up relevant recommendations. Saving a campaign kept an option open. An update carried the story forward. Together, these actions let people get to know an idea at their own pace.

Approach and Experiments

I led product flows, interaction and visual design, prototypes, and production support. I worked with the iOS and Android teams separately, sharing core principles while tailoring navigation and interactions to each platform.

Start With What Interests You

Category following turned a wide marketplace into a familiar starting point. Options like Film, Technology, Music, and Community became visual tiles designed for quick recognition. I also placed follow prompts within discovery so people could tune preferences beyond onboarding.

People could share what they liked without filling out an elaborate profile first. On Android, the empty state explained how following categories helped before asking people to choose.

Make a Campaign Easy to Read

I explored how much information a campaign card could show while remaining easy to scan. A prominent image drew attention, while the title and funding details helped people decide what to explore. Amount raised, percent funded, days left, category, and location showed campaign status at a glance.

On Android, the campaign page carried that structure into perk choices. I organized perks, availability, and options into scannable sections, and used quick tap-through tests on follow and perk-selection tasks to refine the flow. Saving remained an option for people who were not ready to contribute.

Android invitation to personalize campaign recommendations
Android invitation to personalize campaign recommendations
iOS invitation to follow categories within discovery
iOS invitation to follow categories within discovery
Android recommended campaign feed with funding progress
Android recommended campaign feed with funding progress
Android campaign detail with save and contribute actions
Android campaign detail with save and contribute actions

Evidence and Signals

The work is best reflected in the core designs: interest selection, readable campaign cards, project saving, and a dedicated activity feed. Together, they formed a straightforward path from discovering a project to keeping up with it.

The iPhone app launched in 2014, and Android followed with its first native release. My contribution spanned discovery through campaign engagement, working closely with engineers on interaction details and production polish.

The work brought these experiences together across both platforms and established reusable patterns for the team to build on.

Native on Both Platforms

Give Updates Somewhere to Land

Following a campaign should not depend on remembering to visit a page. I designed Activity as a central place for creator updates, structured to be useful when the feed was quiet and clear as it filled up.

The empty state explained that updates from funded campaigns would appear there. In an active feed, creator details, campaign title, photo, and update text worked together as a short story. Visible notification controls gave people a way to manage interruptions.

Use Motion to Explain the Space

Android brought a distinct challenge. Material Design was introduced in 2014, so we were applying a young design language to a real product while its conventions were still taking shape.

I worked with Android engineers on short transitions connecting cards, lists, and detail views. Elevation and motion helped clarify where content came from and what was interactive. I wrote small pieces of prototype code with engineering and tuned timing so interactions felt crisp on our target devices.

Across both platforms, the goal stayed simple: make the next action clear, keep campaign details easy to recognize, and help people pick up where they left off.

iOS / Activity Empty State
iOS / Activity Empty State

iOS / Activity Empty State

iOS / Campaign Updates
iOS / Campaign Updates

iOS / Campaign Updates

Android / Campaign Updates
Android / Campaign Updates

Android / Campaign Updates

Insights and Next Opportunities

This project clarified how I think about mobile engagement: a return visit starts with whether the first one felt worthwhile. I’d rather give someone a useful save action, a clear preference, or an update worth reading than simply ask for their attention again.

For a next iteration, I would explore three areas: richer interest signals after initial category picks, digest updates that keep campaigns visible without cluttering alerts, and clearer comparisons for perks with complicated options.

I would also document motion patterns more systematically and track the progression from following a category to saving a campaign, reading an update, and contributing. Measuring those steps would make future design choices easier to evaluate.

© Len Crockett, 2025
© Len Crockett, 2025
© Len Crockett, 2025